Description
Here is where I will be posting anything relating to my class, Game Engines Design. This class was more general that we anticipated, however there are still a good amount of concepts here. We talked about ALOT OF STUFF- creating a game engine
- using other game engines
- programming design patterns
- object orientented programming vs data driven
- AI
- Animations
- Computer Architecture ( in respect to games)
- scripting
- entities
- Better game c++ programming practieses
- don't forget that God Of War Camera
Enjoy! |
Here are my Blogs, which may not talk about these topics, however my classmates will have covered them. The blogs are listed from First to Last
- Initial Game idea (at the beginning of the year)
- Which Game Engine Should I use
- Design Patterns for Games
- Battlefield3/Frostbite2 with Havok physics!
- Flaws of Object centric programming
- Data Oriented programming with mike-acton
- A Nod(e) to Data Structures
- Data structures: Queues, Stacks, Voxels
- MIGS 2013: Umbra3 - How it works
- Insomnaic Games Engine, Resistance 2 and its A.I.
- Post Game Dev Knowledge: Havok collisions
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