Intermmdiate Graphics (SHADERS!)

Using the power of GLSL we learned how to harness the power of the GPU! Not efficiently but at least we know how many methods worked out!
Heres a list in order of what we learned
  • The Graphics PipeLine
  • Shaders (vertex, fragment and geometry) 
  • Lighting + Shadow Shaders
  •  Full Screen effects/ Post Processing 
  • Normal maps / LightMaps
  • Ambient Occlusion
  • Gpu based particles
  • Deffered rendering
  • CUDA (Compute Unified Device Architecture)


By the end of the course, we pretty much knew "how to make crysis!" or aleast the all the shaders behind the game.

Below are my blogs on this topic:
Week1:
Pre-intermediate Graphic techniques: Developement targets
Week2:
Warhammer 40k Dawn of war 2- Shaders and Lighting
Week3: 
Lighting in XCOM-EU and games
Week4: 
Motion Blur
Week5: 
Color Filters + Resistance (PS3)
Week6: 
Our Game Revisions: Our Vision
Week7: 
FBOs: why and how
Week8:  
Toon shading Part 1- Cell shading
Week9: 
Toon Shading Part 2- Edge detection


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