This week is crunch week, so we’ll try to blog short and
concise.
2DA
- finished Health working
- redid text in game
- got a menu screen working
3DA
- found problem in code which gave us issues loading in enemies
- Finished enemies and recreated bosses up to 3 times due to issues
- worked with programmer to create morph key frames
Level Designer
- Fully implemented wave loading/transition and level loading/transition
- Created game over screen, with respawn, and
- On a side note, he created a new boss, using 100 of a single enemy type
- Trying to implement a “cutscene”
Programmer
- Fixed spawning issue where the enemies would spawn off screen due to numerous problems
- Created the morphing/animation code but still need to put it into the game. However it is successfully done using multi key frames
- Added invisibility power up
- Added decision tree and tree nodes into the game to be used
- Created 3 types of bosses to be able to use in the game, and 2 new enemy types into the game, including the enemy turrent ship, which used a bit of forward kinematics
- Modified the missiles, so that they don’t just launch to the left, but also the right and top.
Audio engineer
- Created an audio.cpp
- Questionable what audio files have been done
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