Warhammer 40k: Dawn of War 2- Chaos Rising is an expansion to the Dawn of war 2 RTS released in March of 2010. In this game, humans in the future of 40k will face the horrors of thier brothers who are corrupted by the forces of Choas. With this game the shaders, and other effects enhance the viciousness of the game, while immerse the player in the world.
One place where shaders are apparently used are whenever the forces of chaos destroy major structures. We can tell that this effect is done with applying shaders to 2 different types of simple 2d shape, a circle, and a skyward rectangle. For the skyward rectangle seems to use a similar effect to "the god ray", having a dissipating, strong ray. For the bottom circle, there seems to be a rotating "fog effect" which changes as the long as the effect remains to functioning. With these shaders, this makes the destruction of the building look that much more like the work of choas.
Playing through the game I wanted to see if character lighting/shadow was truly global, and if there were actual lights there in the scene. For this I did a simple experiment, as I found a simple light, the lamp post in the middle of the map, and moved some units on each side.
To the right of the lamp post |
To the left of the lamp post |
Finally there seems to shaders with the explosions of the game, which is best demonstrated by a brutal artillery strike on my squad.
During the artillery strike |
After the artillery strike |
In the end, these effects are done with shaders, and lighting, make the game feel that much more chaotic. Not only are theses effects possible for us to implement, but also they show us how these effects can add to the immersion of the game. With these effects I look forward to seeing what future RTSs will do, and trying to implement them in future projects.
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